CODECraft develop a new way to teach programming basic skills while you play a super popular game called Minecraft. Using different Minecraft modification (Forge, Mystcraft, Agrarianskies and Computercraft) to create what we call CODECraft. In CODECraft, the students will program a “turtle “that is a robot, to do some specific task faster than if they do it manually using a program language called LUA to create structures like houses, floors, walls in 3D using loops, variable, statements and functions. Our hope is that students will find this game amazing and engaging and they will demonstrate transferred programing skills from the game to real programing languages like Python or C++. This summer we create a really impressive level in CODECraft as proof of our concepts, and we look to test that level in middle school students from the NCSU summer camps.
Reniel Irizarry Del Toro, Gerardo E. Serrano Rodriguez
La contaminación acústica en las ciudades es la segunda causa de enfermedad por motivos medioambientales, por detrás de la polución atmosférica, indico la directora de la organización Mundial de la Salud (OMS) en Europa, Zsuzsana Jakab. Entendemos por contaminación industrial a la emisión de sustancias nocivas, tóxicas o peligrosas, directa o indirectamente de las instalaciones o procesos industriales al medio natural. contaminacionindustrial002 Estas emisiones pueden ser:
Emisiones a la atmósfera
Vertidos a las redes públicas de saneamiento
Vertidos directos al suelo o a cauces de aguas superficiales
Almacenamientos o disposición de residuos industriales
Ruidos en el entorno
Throughout the ECE Lab section we have learnt many electronics concepts and applied almost all of them directly or indirectly in our final lab project. Additionally, having taken away a lot from this course, we aimed to make a project that would challenge us academically and intellectually; for our final lab assignment, we made an autonomous line-following robot, that would follow a white line track using RedBot sensors, and would respond to audio cues from the environment using a microphone. In this report, we explain the use of each of the components that were used to make the final vehicle and the working of the vehicle itself.
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In this paper we discuss how to price American, European and Asian options using a geometric Brownian motion model for stock price. We investigate the analytic solution for Black-Scholes differential equation for European options and consider numerical methods for approximating the price of other types of options. These numerical methods include Monte Carlo, binomial trees, trinomial trees and finite difference methods. We conclude our discussion with an investigation of how these methods perform with respect to the changes in different Greeks. Further analysing how the value of a certain Greeks affect the price of a given option.
Dexter Edwards
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