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Estudo da Performance de Algoritmos de Criptografia em Dispositivos de Internet das Coisas
Estudo da Performance de Algoritmos de Criptografia em Dispositivos de Internet das Coisas
Este trabalho apresenta o estudo da performance de algoritmos de criptografia em plataformas de Internet das Coisas. O presente trabalho tem como objetivo estudar o funcionamento de algoritmo de criptografia simétrico AES e assimétrico RSA e aplicá-los a ambientes de Internet das Coisas, para que se possa avaliar o impacto na performance dos mesmos. Assim como, aplicar algoritmos de criptografia na camada de rede, na tentativa de garantir a segurança dos dados trocados em um ambiente de Internet das Coisas. Através do estudo, foi verificado que algoritmos assimétricos possuem maior impacto na performance do dispositivo, pois se baseam em cálculos complexos. Com isso, foram escolhidas plataformas utilizadas em prototipagem para mensurar o impacto no processamento. Ao realizar os testes, foi possível provar o impacto na rede e ajudar, através dos dados coletados, a escolher o algoritmo que melhor se adequa ao ambiente de Internet das Coisas, assim como, às necessidades de segurança dos mesmos. Created with the UNIFOR dissertation template
Amanda
Visuele cryptografie met transparanten
Visuele cryptografie met transparanten
In deze handleiding worden twee technieken beschreven voor visuele cryptografie. Bij de eerste techniek worden twee transparanten met schijnbaar willekeurige patronen van zwarte blokjes over elkaar geschoven om een geheime afbeelding tevoorschijn te laten komen. De tweede techniek gebruikt twee afbeeldingen in grijstinten die transparant over elkaar geschoven worden om een geheime afbeelding op te roepen. De enige voorkennis die nodig is om deze technieken te kunnen uitvoeren, is het gebruik van een rekenblad (hier: Excel) en van een fotobewerkingsprogramma.
Van den Broeck Luc
Introduction to Computers
Introduction to Computers
A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks. Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU), and some form of memory. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices that perform both functions (e.g., the 2000s-era touchscreen). Peripheral devices allow information to be retrieved from an external source and they enable the result of operations to be saved and retrieved.(Demo Document )
Ankur Sharma
Proyecto Administración de SO
Proyecto Administración de SO
Linux es un sistema operativo: un conjunto de programas que permiten interactuar con el ordenador y ejecutar otros programas. La parte ms importante de un sistema operativo es el ncleo. En un sistema GNU/Linux, Linux es el ncleo. El Shell es el programa-interface y es un script para la terminal que solo tenemos que agregar la extensión .sh que provee la comunicacin entre el usuario y el Sistema operativo, sus funciones son: Servir como traductor de comandos, recibe los comandos internos del mismo sistema operativo y Shell se encarga de su ejecucin, en cambio si hablamos de comandos realizados por el usuario entre la funcin del kernel, el los ejecuta y se encarga de procesar sus rdenes.
claudia carrizales
Ações do Discípulo
Ações do Discípulo
Sermão apresentado à Igreja Presbiteriana Central de Coronel Fabriciano - MG
Egmon Pereira
Robot localization in a mapped environment using Adaptive Monte Carlo algorithm
Robot localization in a mapped environment using Adaptive Monte Carlo algorithm
Localization is the challenge of determining the robot's pose in a mapped environment. This is done by implementing a probabilistic algorithm to filter noisy sensor measurements and track the robot's position and orientation. This paper focuses on localizing a robot in a known mapped environment using Adaptive Monte Carlo Localization or Particle Filters method and send it to a goal state. ROS, Gazebo and RViz were used as the tools of the trade to simulate the environment and programming two robots for performing localization.
Sagarnil Das
ANALYSIS OF FLIGHT-EFFICIENT ECOSYSTEM SOLUTIONS IN  A MULTI-AIRCRAFT CONFLICT ENVIRONMENT
ANALYSIS OF FLIGHT-EFFICIENT ECOSYSTEM SOLUTIONS IN A MULTI-AIRCRAFT CONFLICT ENVIRONMENT
To accommodate future demands in air traffic management, this article qualitatively elaborates the multi-aircraft conflict resolution relying on the concept of an airborne ecosystem, as a set of autonomously operating aircraft whose trajectories are causally involved in a tactically detected conflict. The methodology provides two types of solutions: Air Traffic Control-based resolution that is considered as one from a set of compulsory avoidance maneuvers at a certain time instance, and the multi-agent simulated resolution as a product of the aircraft negotiation interactions and agreement on the avoidance maneuvers for the conflict state removal. The article further analyses a flight efficiency of the ecosystem resolution, in both distance and time, by comparing the compulsory against the negotiated solutions. From the total amount of tested trajectories and identified conflict patterns, three ecosystem scenarios have been randomly selected and efficiently quantified. Finally, the results have shown the significant savings in favor of the multi-agent solution approach.
Darryl Chan, Markov Radanovic
HV Juan Leiva
HV Juan Leiva
CV
Juan Leiva
Laboratorios Windows Server 2016
Laboratorios Windows Server 2016
Laboratorios Windows Server 2016
Claudia Carrizales